/** * This file is just an example. * You can delete it! */ import { abs, Advancement, MCFunction, Objective, particle, playsound, rel, Selector, sleep, _, } from "sandstone"; const reward = MCFunction("reward", async () => { particle("minecraft:heart", rel(0, 1, 0), abs(0, 3, 0), 0.8, 5); playsound("minecraft:entity.villager.celebrate", "player", Selector("@a"), rel(0, 0, 0), 100, 0, 0); await sleep("2s") dmg.revoke(Selector("@a")) }) const dmg = Advancement("take_dmg", { criteria: { impossible: { trigger: "minecraft:impossible", }, }, rewards: { function: reward } }); const dmg_score = Objective.create("dmg", "minecraft.custom:minecraft.damage_taken"); MCFunction( "ontick", async () => { const selector = Selector("@a", { scores: { dmg: [1, +Infinity], }, }); dmg.grant(selector) dmg_score(selector).set(0) }, {runEachTick: true} );